Vocations & skills
Every vocation uses the same body and starts at the Temple. Skills unlock at levels 1, 5, 10, 20, 30 and 40. Each level gives 1 point for the skill tree (K): 49 points at level 50. Each extra rank of a skill (up to 5) adds 8% effect and 5% less cooldown. At rank 5 you choose variant A or B (costs 1 point; change it only by resetting the tree).
Knight
Holds the line: the most health and defense, strikes in arcs and pulls enemies onto himself.
Health 150 (+15/level)Mana 35 (+5/level)Speed 3.5Starts with Iron Sword, Wooden Shield, Leather Vest
| Skill | Level | Type | Damage | Mana | Cooldown | What it does | Rank 5 variants | |
|---|---|---|---|---|---|---|---|---|
| Steel Strike basic attack | 1 | Arc | 17 | 0 | 0.5 s | Sword slash in an arc in front of you. | A · Full Circle: Hits all around you (360°). B · Focused Edge: +25% damage to the main target. | |
| Brutal Strike | 1 | Single target | 40 | 10 | 4 s | A heavy blow on one enemy. | A · Concussion: Stuns the target for 1s. B · Executioner: +30% critical chance on this blow. | |
| Sword Wave | 1 | Arc | 26 | 20 | 8 s | A wave of steel in a wide arc. | A · Long Wave: +2 tiles of reach. B · Crippling Wave: Slows the enemies hit for 3s. | |
| Iron Guard | 1 | Buff | — | 15 | 20 s | -40% damage taken for a few seconds. | A · Bastion: Lasts 10s. B · Spiked Guard: Returns 20% of the damage to the attacker. | |
| War Cry | 10 | Taunt | — | 25 | 18 s | Nearby creatures come for you and deal 30% less damage for 5s. | A · Thunderous Cry: Larger radius (7.5 tiles). B · Rallying Cry: Also heals you for 10% of your health. | |
| Whirlwind | 20 | Spin | 45 | 30 | 9 s | Spin and hit everything around you. | A · Cyclone: Spins 3 times (60% damage each). B · Maelstrom: Pulls enemies within 4.5 tiles before the hit. | |
| Charge | 30 | charge | 60 | 25 | 12 s | Rush up to 5 tiles to the enemy, hit it and slow it for 3s. | A · Shield Bash: Stuns for 1.5s instead of slowing. B · Relentless: -40% cooldown. | |
| Berserk | 40 | Buff | — | 30 | 40 s | +35% damage and -30% defense for 8s. | A · Iron Rage: No defense loss. B · Bloodlust: +30% attack speed while active. |
Sorcerer
The biggest area damage in the game, but fragile. Fire and lightning.
Health 95 (+8/level)Mana 135 (+20/level)Speed 3.5Starts with Fire Rod, Apprentice Scroll, Leather Vest
| Skill | Level | Type | Damage | Mana | Cooldown | What it does | Rank 5 variants | |
|---|---|---|---|---|---|---|---|---|
| Fire Bolt basic attack | 1 | Projectile | 21 | 0 | 0.8 s | A bolt of fire. | A · Searing Bolt: Burns the target (light damage over 3s). B · Quick Bolt: Faster bolt, -20% cooldown. | |
| Flame Orb | 1 | Projectile | 44 | 25 | 3 s | A heavy orb of fire. | A · Fireball: Explodes in an area (70% to the others). B · Sun Orb: +40% damage to one target. | |
| Fire Wave | 5 | Cone | 34 | 45 | 6 s | A cone of fire in front of you. | A · Wildfire: Wider cone. B · Scorching Wave: Leaves the enemies burning. | |
| Mana Shield | 1 | Buff | — | 20 | 20 s | Damage is taken from your mana first. | A · Arcane Bulwark: Each point of mana absorbs 30% more. B · Mana Siphon: Restores mana while active. | |
| Blink | 10 | Teleport | — | 30 | 10 s | Teleport 4 tiles towards your aim (walls stop you). | A · Far Blink: Teleport 6 tiles. B · Flash Blast: Explosion where you left (1.8 tiles). | |
| Chain Lightning | 20 | Chain | 55 | 45 | 7 s | Lightning that jumps between up to 4 enemies. | A · Storm Chain: Jumps between up to 7 enemies. B · Static Shock: Stuns the first target for 1s. | |
| Energy Beam | 30 | Beam | 80 | 60 | 9 s | A beam in a line that hits everything on the way. | A · Long Beam: Line of 10 tiles. B · Focused Beam: +50% damage to the first target. | |
| Inferno | 40 | Area around you | 80 | 120 | 45 s | A huge blaze around you. The strongest spell in the game. | A · Scorched Earth: The ground keeps burning for 5s. B · Pyromancer: -30% cooldown. |
Ranger
The strongest single-target damage and the best mobility. Arrows from afar.
Health 115 (+10/level)Mana 60 (+10/level)Speed 3.5Starts with Short Bow, Quiver, Leather Vest
| Skill | Level | Type | Damage | Mana | Cooldown | What it does | Rank 5 variants | |
|---|---|---|---|---|---|---|---|---|
| Quick Shot basic attack | 1 | Projectile | 19 | 0 | 0.7 s | A quick, light arrow. | A · Piercing Shot: Goes through 1 enemy. B · Keen Eye: +15% critical chance. | |
| Power Shot | 1 | Projectile | 44 | 15 | 3.5 s | A strong, fast arrow. | A · Lance Shot: Goes through all enemies. B · Impact Shot: Knocks the target back 2 tiles. | |
| Arrow Rain | 1 | Area at the mouse | 24 | 25 | 7 s | Arrows fall on an area where you aim. | A · Arrow Storm: Larger area. B · Pinning Rain: Slows the area for 3s. | |
| Swift Step | 1 | Buff | — | 15 | 16 s | +60% speed for a few seconds. | A · Long Stride: Lasts 8s. B · Hunter's Rush: +20% damage while active. | |
| Poison Arrow | 10 | Projectile | 25 | 25 | 6 s | Poisons the target for 6s. | A · Plague Arrow: The poison spreads to 1 neighbour. B · Venom Arrow: Stronger poison that lasts 3s. | |
| Leap Back | 20 | Leap | 45 | 25 | 10 s | Jump 4 tiles back and shoot where you aim. | A · Caltrops: Slows whoever was close for 3s. B · Acrobat: 2 charges. | |
| Explosive Arrow | 30 | Projectile | 70 | 40 | 9 s | Explodes on hit, damaging the area. | A · Big Bang: Larger explosion. B · Concussive Arrow: Stuns for 1s at the center. | |
| Barrage | 40 | Volley | 13 | 70 | 30 s | 10 quick arrows in 2 seconds. | A · Hailstorm: 15 arrows. B · Fan of Arrows: Spreads the arrows among several targets. |
Druid
Heals the group, roots and slows enemies, medium damage. Earth, poison and ice.
Health 100 (+9/level)Mana 125 (+18/level)Speed 3.5Starts with Wooden Staff, Apprentice Scroll, Leather Vest
| Skill | Level | Type | Damage | Mana | Cooldown | What it does | Rank 5 variants | |
|---|---|---|---|---|---|---|---|---|
| Nature Bolt basic attack | 1 | Projectile | 22 | 0 | 0.8 s | A bolt of nature magic. | A · Life Bolt: Heals you for 15% of the damage. B · Thorn Bolt: +20% damage. | |
| Frost Orb | 1 | Projectile | 40 | 22 | 3 s | An orb of ice that slows the target. | A · Deep Freeze: Freezes the target in place for 1.5s. B · Frost Nova: Explodes in a small area. | |
| Thorn Burst | 5 | Area around you | 30 | 40 | 7 s | Thorns burst around you. | A · Bramble Field: Larger radius. B · Lacerate: Makes the enemies bleed. | |
| Rejuvenate | 1 | Heal | heals 30 | 30 | 15 s | Heals you and allies close to you. | A · Bloom: +30% healing. B · Grove Ward: +8 defense for 5s to everyone healed. | |
| Entangle | 10 | Area at the mouse | 15 | 40 | 12 s | Roots hold the enemies in an area for 2.5s. | A · Strangle Roots: Holds for 4s. B · Thorned Roots: The roots also deal damage over time. | |
| Barkskin | 20 | Buff | — | 30 | 25 s | +12 defense for 8s on yourself, or on another player under the mouse (up to 6 tiles away, party or not). | A · Ironbark: Lasts 14s. B · Living Bark: Also heals 2% of health per second. | |
| Healing Rain | 30 | Zone | heals 12 | 60 | 20 s | A rain that heals you and your party little by little. | A · Monsoon: Larger area. B · Downpour: Heals faster and lasts less. | |
| Wrath of Nature | 40 | Zone | 12 | 110 | 40 s | A storm around you that strikes the enemies. | A · Endless Storm: Lasts longer (6s). B · Gale: Slows the enemies in the storm. |
Passives
| Passive | Who | Per rank (up to 5) |
|---|---|---|
| All | +4% max HP per rank | |
| All | +5% max MP and +8% mana regen per rank | |
| All | +2% damage per rank | |
| All | +2% critical chance per rank (critical = x1.6) | |
| Knight | +2 defense per rank | |
| Sorcerer | Spells cost 4% less mana per rank | |
| Ranger | +2% move speed per rank | |
| Druid | +10% healing per rank |
Damage also grows with your level (+3.5% per level) and with the attack bonus of your weapon. Critical hits deal ×1.6.