NPCs
Right-click an NPC to talk (tap it on a phone). Shops have a Buy and a Sell tab; Sell shows only what that NPC buys from your backpack. Epic, legendary and forged items ask for confirmation before you sell them.
Brother Anselm Temple · 107, 134
“Welcome to the temple, pilgrim. Those who fall in battle wake up here. Ask me about the town, the caves, the portals or your path. If you are hurt, I can heal you.”
blessHeals you
Ask about…
- town
- North of this temple lies the town: Martha's store, the Blacksmith with Brutus and Thorgar, Octavian's bank and Farmer Joaquin's house to the east.
- caves
- The Training Grounds are south of the temple, between the walls. The Spider Cave opens right there, and the Tarantula Lair far south. West and east are for level 15 and up: cross the West Pass or the East Bridge. The north is for level 30 and up, through the North Pass. The dragons nest on their own mountain, the Dragon Hills, east of the Cyclops Peak across the Dragon Bridge: level 40.
- portals
- The Portal Hall is the stone hall beside this temple. The Portal Keeper opens the dungeons, three entries a day each. The boss portals never close, but nobody will carry you back.
- path
- Every level gives you one skill point. Press K to open your skill tree: strengthen your spells or learn passive gifts.
- death
- When you die outside a dungeon you lose a little of your experience. Inside a dungeon, the gods are kinder: you keep your entry and may try again.
Old Tom Town · 107, 111
“Hello there, youngster. Ask me about money, food, the forge, dyes or the dangers out there.”
Ask about…
- money
- Creatures drop gold and creature products. Sell the products to Martha, vegetables and wool to Joaquin, and keep your gold in Octavian's bank.
- food
- Eat something and your body recovers faster for a while. Martha and Joaquin sell food. Vegetables grow in the Fields across the west bridge: click the crops to harvest them.
- forge
- Thorgar can make your gear stronger, up to +5: you pick a bonus and pay with creature products, ore or wood, and gold. Up to +3 it never fails; at +4 and +5 a failure costs half of the materials, never the item.
- dyes
- Celeste, upstairs in the bank, dyes clothes. Dyes drop from creatures and she sells a few herself.
- dangers
- Trolls and orcs in the west, minotaurs, lizardmen and the dead in the east. Up north, the Orc Fortress lies to the left and the Cyclops Peak to the right; past it, across the Dragon Bridge, the dragons rule the burning Dragon Hills. The finest gear is never sold: it is taken from monsters, chests and bosses.
Martha General Store · 99, 101
“Hello, dear! Potions and food here, and I buy creature products: silk, bones, teeth, whatever you bring.”
ShopBuys creature products, treasures, ore and logs
Sells 13 items
Ask about…
- products
- Any creature product, any amount. The rarer the beast, the better the price.
Leamus Leamus House · 75, 122
“Welcome to the West End. Supplies for the road, and I buy the odd trinket.”
ShopBuys creature products, treasures, vegetables, wool and meat
Sells 7 items
Brutus the Smith Blacksmith · 121, 102
“Brutus, smith of this town. Common gear, fair prices. I buy any piece you want to get rid of. The best stuff? Go take it from a monster.”
ShopBuys any equipment
Sells 102 items
Ask about…
- best
- Rare and legendary gear only comes from creatures, dungeon chests and bosses. I could not forge it even if I wanted to.
Thorgar the Forgemaster Blacksmith · 117, 102
“Thorgar. I make good steel better. Pick the bonus you want, bring the creature products, the ore or the wood, and the gold. Up to +3 I never fail; +4 and +5 are a gamble, but I never break your item.”
Forge
Ask about…
- cost
- Items below level 15 take southern products and copper or oak; up to 30, western and eastern products with iron or ash; beyond that, northern products with mithril or ironwood.
- gathering
- Every adventurer carries a pickaxe and an axe. Mine the glittering veins in the caves, chop trees out in the open. The deeper and farther north, the finer the ore and the wood.
- reforge
- Unhappy with a bonus? I can forge it again into another one, for the price of that level.
Octavian the Banker Bank · 123, 120
“Octavian, at your service. Gold in the bank is never lost.”
Bank
Celeste the Tailor Bank (upstairs) · 122, 118
“Darling, those colors! Bring me a dye and 50 gold and I will change them. I also sell a few dyes.”
Dyes your clothesShopBuys dyes
Sells 7 items
Farmer Joaquin House 05 · 131, 117
“Howdy! I left my farm up north when the beasts came down from the hills. I buy vegetables, wool and meat, and I sell what I cook.”
ShopBuys vegetables, wool and meat
Ask about…
- fields
- The Fields across the west bridge still grow fine vegetables. Click a crop to harvest it; it grows back after a while.
- north
- The north is for level 30 and up. The Cyclops Peak stands there. East of it, across the Dragon Bridge, lie the Dragon Hills: only the strongest cross, at level 40.
Hunt Master Rowan Town · 113, 110
“Hunt Master Rowan. I pay for hunts: kill what I ask and come back for gold and experience.”
Hunting tasks
Market Clerk Dorian Town · 110, 121
“Welcome to the Market Square! I keep the list of everything on sale in the stalls. Find the best price and buy it right here. Want to sell? Stand at a free stall and open your own.”
Market panel
Ask about…
- stalls
- Stand at a free stall and press it to open your shop: up to ten items, your price, up to 24 hours. It keeps selling while you are away; the gold goes to your bank, minus a 3% market fee.
- trade
- For a direct trade, right-click another adventurer and choose Trade. Both must accept.
Mirela the Rancher Town · 110, 115
“Mirela, rancher! The pens around town are for sale: buy one at its fence, put animals in and they make meat on their own, even while you sleep. Bring me meat and some gold and I will imbue your gear for twenty hours of hunting.”
imbueShopBuys food
Ask about…
- pens
- There are nine pens: two big ranches (Eastwood, south-east of the Training Grounds, and the Temple Ranch, west of the Temple) and seven small pens: Riverside, Temple Field (south of the Temple), Portal Meadow (east of the Temple), West End, and three in the south-western marsh (the path through the hills, west of the river). First come, first served, one per account. Click the fence to see the owner or to buy; only the owner opens the gate.
- meat
- Each animal makes meat on its own: chicken every 3 hours, sheep every 4, pig 2 pieces every 6, cow 2 pieces every 8 (level 25 owners only). Big ranches work 25% faster. Each meat is a hunting meal for one hour.
- imbue
- Equip the item, then pick the slot and the imbuement: chicken for critical, mutton for mana, pork for defense, beef for damage. It lasts twenty hours of play and works with the forge.
Portal Keeper Portal Hall · 125, 132
“The portals answer to me. Each dungeon opens a few times a day for you (three, unless the gods say otherwise); go alone or with up to three friends — enter the same portal within twenty seconds and you go together. Dying inside does not spend your entry. The lower portals lead to the great beasts: always open, never forgiving.”
Dungeon portals
Ask about…
- party
- Step into the same portal within twenty seconds of each other and the portal keeps you together, up to four.
- chest
- At the end of every dungeon waits a chest. Gold, food, and with luck a piece of the epic set of that dungeon. Legendary gear only the great beasts below carry.