Dungeons
The Portal Hall, beside the Temple, holds a portal for each dungeon. Each dungeon has 10 rooms in an S shape: rooms full of creatures (65 in all), a Mimic that looks like a chest, a mini-boss and the final chest. You get 3 entries a day in each one; falling inside does not spend the entry. Go alone or with your party (up to 4): the party enters together. Loot is always personal.
The final chest
- Gold, always: more the more of the dungeon you cleared.
- Food or potions: 60%.
- One piece of gear: epic from this dungeon's set, from 10% if you rush to the end up to 30% with the whole dungeon cleared; otherwise rare or common. The chest tells you how much you cleared.
- A dye: 15%.
The mini-boss can drop an epic of the set too (15%), and the Mimic sometimes (5%).
Demon Halls grows with your party: it takes the level of the highest member online (30 to 50). Creatures get tougher and give more XP, and the chest gets better: +0.6% epic chance for each level above 30 and a chance of an extra rare piece.
Spider Nest levels 1-10
Creatures: Spider, Cave Rat, Bat, Slime, a MimicMini-boss: Brood Guardian (a stronger Tarantula)
Broodweave set
3 pieces: +5% health, +3 defense. 5 pieces: +8% health, +6% damage, +4 defense.
Bone Crypt levels 10-20
Creatures: Skeleton, Ghoul, Bone Walker, Slime, a MimicMini-boss: Crypt Warden (a stronger Skeleton Guard)
Gravewarden set
3 pieces: +5% health, +4 defense. 5 pieces: +8% health, +6% damage, +5 defense.
Orc Warcamp levels 20-30
Creatures: Orc, Orc Rogue, Orc Brute, Slime, a MimicMini-boss: Warchief Grak (a stronger Orc Warrior)
Warchief set
3 pieces: +5% health, +5 defense. 5 pieces: +8% health, +6% damage, +6 defense.
Demon Halls levels 30–50 (scales to your party)
Creatures: Imp Demon, Flying Eye, Skeleton Mage, Slime, a MimicMini-boss: Infernal Lord (a stronger Fire Demon)
Hellforged set
3 pieces: +5% health, +6 defense. 5 pieces: +8% health, +6% damage, +8 defense.