Fort Ravenmoor (PvP)
An island fortress in the southwestern sea, across a long bridge from the small green island west of Southern Hills. Level 15+. It is a danger zone: on the island and the bridge, players can attack each other.
Danger zone rules
- Players outside your party can attack you (and you them) while both of you are inside. Player damage is halved.
- If you die there, to a player or a creature, everything in your backpack falls (epic and legendary too), and so does everything you are wearing (your wings are safe), plus all the gold you carry. Anyone can take the bag at once and the blessing does not help. Only the bank, the depot and your tools are safe.
- Healing is halved there (skills, potions and life steal), like damage between players, and healing skills and Barkskin only work on you and your party.
- Your bag opens for anyone right away. The blessing of Brother Anselm does not protect you there.
- You get a warning when you step in and out.
The Ravenmoor army
Ravenmoor Recruit lv 15
Ravenmoor Shieldguard lv 20
Ravenmoor Raven Mage lv 19
Ravenmoor Crossbowman lv 17Lord Commander
Lord Commander Varek takes the keep three times a day. The whole server is told when he arrives. If nobody kills him, he waits for the next challenger.
Fort event (72 hours)
When the Fort opens, for 72 hours Fort Ravenmoor holds rewards that will never drop again after that:
- Ravenmoor Outfit Bag: from the army (0.4%, elite 3%) and the Lord Commander (25%). Open it for the outfit of your vocation: Ravenmoor Warplate, Ravenmoor Ember Robe, Ravenmoor Shadowcloak, Ravenmoor Thornmantle. Wear it from your backpack; it adds its attributes on top of your gear.
- The four unique weapons, 35% per Lord Commander kill, legendary and with no level needed: Ravenmoor Oathblade, Ravenmoor Embersceptre, Ravenmoor Longbow, Ravenmoor Thornstaff.
After the beta the zone gets other rewards of its own.