Forge & gathering
Thorgar the Forgemaster, in the Blacksmith, makes your gear stronger up to +5. Each + is a bonus you choose. It costs a creature product for that bonus, ore or wood, and gold — all from the region of the item's level. +1 to +3 never fail; +4 succeeds 75% of the time and +5 55%. A failure costs half of the materials and gold, never the item. Reforging swaps one bonus for another at the price of that level, with no risk.
Bonuses
| Bonus | Per + (south / mid / north) | Goes on | Product (south / mid / north) |
|---|---|---|---|
| Attack | +2% damage / +4% damage / +6% damage | weapon | Snake Fang / Orc Tooth / Ogre Tusk |
| Critical | +1% critical / +1.5% critical / +2% critical | weapon, ring | Tarantula Leg / Skeletal Hand / Floating Eye |
| Arcane | +3% spell damage / +5% spell damage / +7% spell damage | wand, staff, book, orb, neck | Bat Wing / Skull / Shaman Doll |
| Defense | +1 defense / +2 defense / +3 defense | body, head, shield, feet, legs | Bug Shell / Lizard Scale / Dragon Scale |
| Vitality | +15 health / +30 health / +50 health | body, head, neck, legs | Wolf Pelt / Troll Heart / Cyclops Eye |
| Spirit | +15 mana / +30 mana / +50 mana | head, neck, ring | Mushroom Cap / Fish Scale / Fire Core |
| Swiftness | +2% speed / +2% speed / +2% speed | feet | Rabbit Foot / Bat Wing / Rooster Feather |
Base material: weapons and armor of metal, jewelry and shields take ore (Copper Ore, Iron Ore, Mithril Ore); bows, staffs, wands, books, orbs, quivers and cloth take wood (Oak Log, Ash Log, Ironwood Log).
Cost of each level
| Level | Success | Product | Ore / wood | Gold · South (items up to level 14) | Gold · West/east (15–29) | Gold · North (30+) |
|---|---|---|---|---|---|---|
| +1 | 100% | 10 | 5 | 100 | 400 | 1,500 |
| +2 | 100% | 20 | 10 | 200 | 800 | 3,000 |
| +3 | 100% | 35 | 15 | 400 | 1,600 | 6,000 |
| +4 | 75% | 55 | 25 | 800 | 3,200 | 12,000 |
| +5 | 55% | 80 | 40 | 1,500 | 6,000 | 25,000 |
Gathering
Everyone carries a pickaxe and an axe (fixed tools, they cannot be dropped or traded). Click a tree on the surface to chop logs, or a glittering vein on a cave wall (or a rock out in the open) to mine ore. It takes 2.5 s; walking cancels it. Each try has a 10% chance of extra pieces, and veins a 2% chance of a gem. Trees grow back in 60 s, veins in 90 s.
| Region | Wood (trees) | Ore (cave veins) | Ore (rocks outside) |
|---|---|---|---|
| South | Oak Log | Copper Ore | Copper Ore |
| West and east | Ash Log | Iron Ore | Copper Ore |
| North | Ironwood Log | Mithril Ore | Iron Ore |
Martha buys ore and logs. Vegetables grow in the Fields across the west bridge (click a crop); Farmer Joaquin buys them, along with wool and meat.